Final Fantasy XIV has dramatically improved, particular in with the FFXIV Stormblood was launched. FFXIV Stormblood changed all that, now you can only use abilities exclusive to PVP, and there are far less of them, bringing the entire mode in line with something like GW2. For full details about Final Fantasy XIV, visit here.
Some of the old problems with PVP remain. Healers, or the people they’re trying to keep alive, are extremely difficult to kill. Queues are still a little overlong, too, though far better than they once were. But all in all, the mode is good fun, and finally worth taking seriously.
The Feast is pretty good fun, although a lot of people don’t seem to know how to play it. Players have medals, which they drop when they die. Your team needs to have most of them when the game ends. The more medals you hold, the more vulnerable you are to attack. Classes have been boiled down to their most fundamental form, and many have cool twists.
Square Enix is still trying to find ways to lure people into playing Final Fantasy XIV. The game is now based on how much you level as opposed to a fixed time. There are crafting guilds and combat guilds, enabling gamers to profess in the field that they find most affable to their playing styles.
With Stormblood literally around the corner, players have a lot of new information to process. Stormblood is introducing a new mechanic for mounts and that’s the ability to dive underwater on top of being able to fly. Players will be able to purchase Final Fantasy XIV Gil and FFXIV Power Leveling so that they get a unforgettable gaming experience.