Don’t be shocked by this electrifying fight! Learn all you need to learn about this encounter – get those i100 rings! This fight isn’t very confusing mechanics wise – Becuase it is all in the Execution, or Electrocution! Defeat the Lord of Levin EXTREME in no time with our strategy guide!
Ramuh EX Mechanics
Ramuh EX has alot of mechanics that persist throughout the whole fight. Don’t be a chump and take these to heart!
Thunderstorm – is basically like Weight of The Land (Plumes). Except they FOLLOW whoever was chosen to get hit by it. There are also “Neutral” thunders that just stay on the ground wherever they spawned. The more BALLS present in the map, the more painful Thunderstorm gets. Do not stay in the water when Thunderstorm hits (or you die). Like plumes, Thunderstorm may hit you multiple times. Thunderstorm also has the benefit of removing Chaos. Speaking of Chaos…
Chaotic Strike – chooses 2 random party members. This happens after every other Thunderstorm. This is marked by a cross-hair. After a short delay, these guys will be “stunned” (Charmed). And start walking towards Ramuh. This is bad, because the next PBAoE attack Ramuh does will INSTANTLY KILL any charmed players. As mentioned earlier a Thunderstorm hit removes the “Charmed” status. (For initial position, see diagram below)
Strategy for Chaotic / Thunder: Use a waymark right behind Ramuh to signify WHERE CHAOTIC affected guys stack. From here we use a numbering system to “save” them. usually from 1-4.
Ramuh EX Phase 2: Adds
Six adds spawn in a circle around Ramuh. They don’t really have any remarkable attacks. However, they must be killed before Judgment Bolt is cast. Or else, you guessed it, it’s a wipe. All of the previous mechanics are still happening in this phase. The largest problem most groups have during this phase is position. People getting cleaved, Chaotic Stack too far… stuff like this. So we decided – “Why not have the position remain the ‘same’…?”
Key: Red Square (Adds), Blue Circle (Chaotic Stack), Paladin Shield (Tank).
Ramuh EX Phase 3: Rolling Thunder
Again to prevent BS, you may have the current MT overcharge. All of Phase 1’s mechanics still persist into the final phase The only addition is…
Rolling Thunder: Creates a tether between two people. If either of these two people do any action, they take damage. The more actions you take, the more shocking the damage gets. Picking up 3 balls removes the tether.
Basically, instead of the “ball cleanup” phase – it becomes a “Rolling Thunder removal” phase.